Elder Scrolls III: Morrowind is an indirect reason why I even own a 360. I played Morrowind religiously during the summer of 2004, absorbed by its universe despite its flaws, and came away pleased with one of the greatest RPGs I’d ever experienced. I heard about Elder Scrolls IV: Oblivion soon after, followed its progress, ultimately bought a 360 specifically for that game, and have logged an undisclosed-yet-disturbing number of cumulative hours with five characters since March of 2006. There’s a distinct possibility that I may not be a 360 owner today if it weren’t for Morrowind, which has earned its moment in the BCGOTW spotlight because it made me the gamer that I am today, literally.
Morrowind’s design is nearly identical to that of Oblivion. It offers an open world to explore, the semi-realistic leveling of abilities through use or training, and real-time combat (but this is far more simplistic here). Most of Oblivion’s spells are here as are their school classifications, but Morrowind includes a levitation spell which allows you to actually fly. You can create any type of character through any mashup of abilities, such as an archer/healer/wizard if you wish. The selection of races is identical but Oblivion’s deep facial design is unfortunately absent (in all fairness, this was likely impossible to implement in Morrowind). Morrowind also offers Oblivion’s level of potential immersion through rich storytelling, complete with knowledgable NPCs and hundreds of books filled with fables and historical accounts. And finally, deserving of a special mention is Morrowind’s fantastic music, scored by Jeremy Soule who also composed Oblivion’s equally-majestic sountrack. Considering all the similarities, some people feel that Oblivion is Morrowind with vastly improved graphics, and in most ways that’s true…but if it ain’t broke, don’t fix it.
If you’re taking a step back from Oblivion to experience Morrowind, be warned of the flaws that have since been remedied. Not only does Morrowind lack Oblivion’s colorful current-gen landscape, but the whole outside world is covered with an ever-present fog, resulting in the eyesore of very prevalent draw-in. Also, while Oblivion’s enemies level with your character, Morrowind doesn’t offer this feature and high-level characters become nearly invincible, forcing the player to scale up the difficulty artificially just to maintain the challenge, even when facing some of the most powerful enemies in the game.
If you can tolerate the graphics and resist taking advantage of the flawed design, Morrowind is the way to introduce yourself to the world of Elder Scrolls now that it’s backwards-compatible, and it’s best to play the inexpensive Game of the Year Edition which includes two expansions. If Oblivion has already made you all giddy then the super-cheap regular edition of Morrowind is worth a look just to see an earlier stage of the series’ evolution and to experience a different part of the universe, although I still recommend the GOTY Edition if you have the option. Check out this assortment of excellent reviews of Morrowind as a testament to its quality. It’s an RPG everyone should experience.
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